I\'m trying to find out what is causing this Tile_xxxxx name to be some sort of long random number in this code.
SKTexture: Error loading image resource: \"Tile_
Fixed.
Change
var value = topLeft.hashable
value = value | topRight.hashable << 1
value = value | bottomLeft.hashable << 2
value = value | bottomRight.hashable << 3
to
var value = (topLeft ? 1 : 0)
value = value | (topRight ? 1 : 0) << 1
value = value | (bottomLeft ? 1 : 0) << 2
value = value | (bottomRight ? 1 : 0) << 3