I have two sprites in my game. The zombie sprite works perfectly, moving in all directions at a velocity of 1.0. My player sprite however, despite moves more slowly in the posit
Ok. I think the problem is that the number of pixels that the sprite is moved each update is rounded down, so that 2.25 becomes 2 pixels and -2.25 becomes -3 pixels. Moving by a fractional number of pixels doesn't make sense I think. If you change lines 229 - 233 to
else:
# move player in that direction
player.velocity = calc_velocity(player.direction, 2.0)
player.velocity.x *= 2.0
player.velocity.y *= 2.0
The velocity is now an integer and there would be no rounding problems. It is faster though. Is there some reason why you don't just have the velocity as an integer instead of a float squared?