I have a black canvas with things being drawn inside it. I want the things drawn inside to fade to black, over time, in the order at which they are drawn (FIFO). This works if I
To avoid the rounding problem you could extract the fade effect to a separate function with its own timer, using longer refresh interval and larger alpha value.
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
context.fillRect(0, 0, 300, 150);
// Comment this out and it works as intended, why?
canvas.width = canvas.height = 300;
window.draw = function () {
context.fillStyle = 'rgba(255,255,255,1)';
context.fillRect(
Math.floor(Math.random() * 300),
Math.floor(Math.random() * 300),
2, 2);
setTimeout('draw()', 1000 / 20);
}
window.fadeToBlack = function () {
context.fillStyle = 'rgba(0,0,0,.1)';
context.fillRect(0, 0, 300, 300);
setTimeout('fadeToBlack()', 1000 / 4);
}
draw();
fadeToBlack();
Fiddle demonstrating this: http://jsfiddle.net/6VvbQ/37/