i have this problem when my Sprite rotation origin is fixed at top left corner of window (same with sprite.Draw and sprite.Draw2D) Either way i
I've got the solution for you, it's a simple method that you can use everytime you want to draw a sprite. With this method you will be able to rotate the sprite with your desired rotation center.
public void drawSprite(Sprite sprite, Texture texture, Point dimension, Point rotationCenter, float rotationAngle, Point position)
{
sprite.Begin(SpriteFlags.AlphaBlend);
//First draw the sprite in position 0,0 and set your desired rotationCenter (dimension.X and dimension.Y represent the pixel dimension of the texture)
sprite.Draw(texture, new Rectangle(0, 0, dimension.X, dimension.Y), new Vector3(rotationCenter.X, rotationCenter.Y, 0), new Vector3(0, 0, 0), Color.White);
//Then rotate the sprite and then translate it in your desired position
sprite.Transform = Matrix.RotationZ(rotationAngle) * Matrix.Translation(position.X, position.Y, 0);
sprite.End();
}