As modern macOS devices choose to use a scaled HiDPI resolution by default, bitmap images get blurred on screen. Is there a way to render a bitmap pixel by pixel to the true na
Your best bet is probably Metal. MTKView
's drawableSize
claims that the default is the view's size "in native pixels". I'm not certain if that means device pixels or backing store pixels. If the latter, you could turn off autoResizeDrawable
and set drawableSize
directly.
To obtain the display's physical pixel count, you can use my answer here.
You can also try using Core Graphics with a CGImage
of that size drawn to a rect of the screen size in backing store pixels. It's possible that all of the scaling will be internally cancelled out.