Hi I have a Unity app which uses google Cardboard SDK to enable stereoscopic view so I will have a VR enabled app. My app runs perfectly fine.
But there is a problem if
You can just add:
headPose.Set(headPose.Position, headPose.Orientation * Quaternion.Euler(0,0,180));
at the and of UpdateState() of BaseCardboardDevice class. It fixed this problem for me regardless of how I turned the devices I tried it on. Unity 5 cardboard SDK v0.5.1