I\'m working with Qt and QWt3D Plotting tools, and extending them to provide some 3-D and 2-D plotting functionality that I need, so I\'m learning some OpenGL in the process.
There's no easy way to do what you want to do. You'll have to dynamically resize the primitives you're drawing depending on the camera's current zoom. You can use a technique known as billboarding to make sure that your objects always face the camera.