I\'m creating an UserControl that should react if the mouse is over the control and MouseWheel gets rotated.
Currently i\'m doing this as shown here:
Copy pasted from http://social.msdn.microsoft.com/forums/en-US/winforms/thread/eb922ed2-1036-41ca-bd15-49daed7b637c/
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace WindowsApplication1 {
public partial class Form1 : Form, IMessageFilter {
public Form1() {
InitializeComponent();
Application.AddMessageFilter(this);
}
public bool PreFilterMessage(ref Message m) {
if (m.Msg == 0x20a) {
// WM_MOUSEWHEEL, find the control at screen position m.LParam
Point pos = new Point(m.LParam.ToInt32() & 0xffff, m.LParam.ToInt32() >> 16);
IntPtr hWnd = WindowFromPoint(pos);
if (hWnd != IntPtr.Zero && hWnd != m.HWnd && Control.FromHandle(hWnd) != null) {
SendMessage(hWnd, m.Msg, m.WParam, m.LParam);
return true;
}
}
return false;
}
// P/Invoke declarations
[DllImport("user32.dll")]
private static extern IntPtr WindowFromPoint(Point pt);
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wp, IntPtr lp);
}
}
this works great, thx Hans Passant