I have two event handlers wired up to a button click in a Windows form like so:
this.BtnCreate.Click += new System.EventHandler(new RdlcCreator().FirstHandler);
Was finding the solution to the same question, but no luck. So had to resolve myself. A base class for Cancelable event args
public class CancelableEventArgs
{
public bool Cancelled { get; set; }
public void CancelFutherProcessing()
{
Cancelled = true;
}
}
Next defines the extension method for the EventHandler, note that Invocation List subscribers invoked in backward order (in my case UI elements subscibe the event as they added to components, so which element is rendered later has most visiblility and more priority)
public static class CommonExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SafeInvokeWithCancel(this EventHandler handler, object sender, T args) where T : CancelableEventArgs
{
if (handler != null)
{
foreach (var d in handler.GetInvocationList().Reverse())
{
d.DynamicInvoke(sender, args);
if (args.Cancelled)
{
break;
}
}
}
}
And here is the usage
public class ChessboardEventArgs : CancelableEventArgs
{
public Vector2 Position { get; set; }
}
So if an UI element has some behaviour on the event, it cancells futher processing
game.OnMouseLeftButtonDown += (sender, a) =>
{
var xy = GetChessboardPositionByScreenPosition(a.XY);
if (IsInside(xy))
{
var args = new ChessboardEventArgs { Position = xy };
OnMouseDown.SafeInvokeWithCancel(this, args);
a.CancelFutherProcessing();
}
};