I am developing an Android app with Unity. But I cannot connect to a internet server with it.
Tho this gives false, which is good: Application.internetReachability ==
I ran a quick test with your modified code that is still not working and got this run-time exception:
java.net.MalformedURLException: Protocol not found
It's always good to use Android Monitor when having such problems like this.
The problem is that you did not prefix the url with http://
or https://
. Android does not support that so that's why it worked on the Editor but not on Android.
The-same thing happens also happens when you try to embed user name and password in a url. For example, http://username:password@example.com.
This will work on Windows and the Editor but will not work on Android but there is a fix for it.
This should work:
IEnumerator testConnection()
{
Dictionary header = new Dictionary();
string userAgent = "Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/55.0.2883.87 Safari/537.36";
header.Add("User-Agent", userAgent);
WWW www = new WWW("http://www.google.com", null, header);
yield return www;
// check for errors
if (www.error == null)
{
util.debug("works");
}
else
{
// www.error and www.text both are empty
util.debug("testing: WWW Error: " + www.error + www.text);
}
}
Hint:
When making a web request from Unity app to a server that does not belong to you (http://www.google.com), it is always a good idea to add user-agent header or expect the request to fail on some devices when your app is released.