Sorry to keep hammering on this, but I\'m trying to learn :). Is this any good? And yes, I care about memory leaks. I can\'t find a decent way of preallocating the char*, be
If you want to remain standard, getcwd
isn't required to do anything if you pass to it a NULL; you should instead allocate on the stack a buffer that is "large enough" for most occasions (say, 255 characters), but be prepared for the occasion in which getcwd
may fail with errno==ERANGE
; in that case you should allocate dinamically a bigger buffer, and increase its size if necessary.
Something like this could work (notice: not tested, just written by scratch, can be surely improved):
string getcwd()
{
const size_t chunkSize=255;
const int maxChunks=10240; // 2550 KiBs of current path are more than enough
char stackBuffer[chunkSize]; // Stack buffer for the "normal" case
if(getcwd(stackBuffer,sizeof(stackBuffer))!=NULL)
return stackBuffer;
if(errno!=ERANGE)
{
// It's not ERANGE, so we don't know how to handle it
throw std::runtime_error("Cannot determine the current path.");
// Of course you may choose a different error reporting method
}
// Ok, the stack buffer isn't long enough; fallback to heap allocation
for(int chunks=2; chunks cwd(new char[chunkSize*chunks]);
if(getcwd(cwd.get(),chunkSize*chunks)!=NULL)
return cwd.get();
if(errno!=ERANGE)
{
// It's not ERANGE, so we don't know how to handle it
throw std::runtime_error("Cannot determine the current path.");
// Of course you may choose a different error reporting method
}
}
throw std::runtime_error("Cannot determine the current path; the path is apparently unreasonably long");
}
By the way, in your code there's a very wrong thing: you are trying to dellocate a_cwd (which presumably, in the nonstandard extension, is allocated with malloc or with some other memory allocation function, since getcwd is thought for C) with delete
: you absolutely shouldn't do that, keep in mind that each allocation method has its deallocation counterpart, and they must not be mismatched.