I\'m working on Unity for Android application, which uses native Android plugin. Inside of it I use AndroidJavaObject\'s Call method.
AndroidJavaObject
Call
As it
All you need to do is just cast the string array to an object, like the following code;
string[] strings = new string[] { "string1", "string2", ...}; myAndroidJavaObject.Call("myMethod", **(object)** strings);