I successfully compiled on Windows a code that should be crossplatform. Now when compiling it in Xcode with Mac OS X, I get:
std::valarray v(32)
You could be compiling in C++03 mode. Work out how to get your IDE to compile in C++11 mode. XCode 4.2 turn on C++11 may help.
std::sort(std::valarray::begin(v), std::valarray::end(v));
-- I don't think the standard demands this ever work. I guess if valarray
implemented begin
and end
as statics or Koenig friend operators or somesuch.
std::valarray
doesn't come with member begin/end. The only way in C++03 to iterate over it was to use []
or with pointers.
valarray is guaranteed to be contiguous.. So you can write
namespace notstd {
// addressof taken from http://en.cppreference.com/w/cpp/memory/addressof
template
T* addressof(T& arg) {
return reinterpret_cast(
&const_cast(
reinterpret_cast(arg)));
}
template
T* begin( std::valarray& v ) { return addressof(v[0]); }
template
T* end( std::valarray& v ) { return begin(v)+v.size(); }
template
T const* begin( std::valarray const& v ) { return addressof(v[0]); }
template
T const* end( std::valarray const& v ) { return begin(v)+v.size(); }
}
and use notstd::begin
on your valarray
.