I was playing around with Unity\'s render textures where you can render a camera\'s view onto a texture. However, I noticed that it doesn\'t render the entire camera\'s view
With 'RenderTexture' you can specify your texture size: http://docs.unity3d.com/ScriptReference/RenderTexture.Create.html
It should go like this:
Camera camera = GameObject.Find("Main Camera");
int resWidth = Screen.width;
int resHeight = Screen.height;
RenderTexture rt = new RenderTexture(resWidth, resHeight, 24);
camera.targetTexture = rt; //Create new renderTexture and assign to camera
Texture2D screenShot = new Texture2D(resWidth, resHeight, TextureFormat.RGB24, false); //Create new texture
camera.Render();
RenderTexture.active = rt;
screenShot.ReadPixels(new Rect(0, 0, resWidth, resHeight), 0, 0); //Apply pixels from camera onto Texture2D
camera.targetTexture = null;
RenderTexture.active = null; //Clean
Destroy(rt); //Free memory