How can i draw only two images with reversing I don\'t know how to reverse. Pls help.
var canvas = document.createElement(\'canvas\');
First, to remove your 2 unwanted image, just clear the canvas and redraw the desired images. You can clear the canvas using context.clearRect(0,0,canvas.width,canvas.height)
.
Flip image(s) horizontally
How to horizontally flip an image:
Move (translate) the canvas origin to your desired X-coordinate plus the image width: context.translate(x+img.width,y);
Adding the img.width is necessary because we are grabbing the left edge of the image and flipping it leftward. Without adding img.width, the img would be drawn leftward of the desired x-coordinate.
Flip horizontally using context.scale(-1,1);
Draw the image: `context.drawImage(img,0,0);
Clean up by resetting transformations to their default values: context.setTransform(1,0,0,1,0,0);
Annotated code and a Demo:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
var img=new Image();
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/multple/sillouette2.png";
function start(){
ctx.fillText('original',10,30);
ctx.drawImage(img,10,30);
ctx.fillText('flipped',150,30);
flipHorizontally(img,150,30);
}
function flipHorizontally(img,x,y){
// move to x + img's width
ctx.translate(x+img.width,y);
// scaleX by -1; this "trick" flips horizontally
ctx.scale(-1,1);
// draw the img
// no need for x,y since we've already translated
ctx.drawImage(img,0,0);
// always clean up -- reset transformations to default
ctx.setTransform(1,0,0,1,0,0);
}
#canvas{border:1px solid red; margin:0 auto; }
[Addition: flipping a sprite from a spritesheet]
To flip a sprite that's contained in a spritesheet you can use the cropping form of drawImage
. The cropping drawImage will crop the desired sprite from the spritesheet by specifiying the sprite's spriteX, spriteY, spriteWidth & spriteHeight
. The same cropping drawImage will also draw the cropped sub-image onto the canvas by specifying the desire canvas canvasX, canvasY, spriteWidth & spriteHeight
.
Here is code showing how to flip a sprite from a spritesheet
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
var img=new Image();
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/multple/cars.jpg";
function start(){
var spriteX=92;
var spriteY=63;
var spriteW=80;
var spriteH=40;
ctx.fillText('original',10,30);
ctx.drawImage(img,spriteX,spriteY,spriteW,spriteH,10,30,spriteW,spriteH);
ctx.fillText('flipped',150,30);
flipSpriteHorizontally(img,150,30, spriteX,spriteY,spriteW,spriteH);
}
function flipSpriteHorizontally(img,x,y,spriteX,spriteY,spriteW,spriteH){
// move to x + img's width
// adding img.width is necessary because we're flipping from
// the right side of the img so after flipping it's still
// at [x,y]
ctx.translate(x+spriteW,y);
// scaleX by -1; this "trick" flips horizontally
ctx.scale(-1,1);
// draw the img
// no need for x,y since we've already translated
ctx.drawImage(img,
spriteX,spriteY,spriteW,spriteH,0,0,spriteW,spriteH
);
// always clean up -- reset transformations to default
ctx.setTransform(1,0,0,1,0,0);
}
#canvas{border:1px solid red; margin:0 auto; }
Drawing & horizontally flipping a sprite
Spritesheet: