It seems for std::bitset<1 to 32>, the size is set to 4 bytes. For sizes 33 to 64, it jumps straight up to 8 bytes. There can\'t be any overhead because std::bitset<
I had the same feature in Aix and Linux implementations. In Aix, internal bitset storage is char based:
typedef unsigned char _Ty;
....
_Ty _A[_Nw + 1];
In Linux, internal storage is long based:
typedef unsigned long _WordT;
....
_WordT _M_w[_Nw];
For compatibility reasons, we modified Linux version with char based storage
Check which implementation are you using inside bitset.h