var camera = new THREE.PerspectiveCamera(
35, // Field of view
800 / 640, // Aspect ratio
.1, // Near
10000 // Far
);
var cub
Pretty sure these parameters are units in OpenGL. If you look at the OpenGL red book, for each in chapter 3
http://www.glprogramming.com/red/chapter03.html
There's a short paragraph here:
The preceding paragraph mentions inches and millimeters - do these really have anything to do with OpenGL? The answer is, in a word, no. The projection and other transformations are inherently unitless. If you want to think of the near and far clipping planes as located at 1.0 and 20.0 meters, inches, kilometers, or leagues, it's up to you. The only rule is that you have to use a consistent unit of measurement. Then the resulting image is drawn to scale.
So to answer your question, the units are whatever you think they should be, they are a purely relative scale.