Can we store unordered_map::iterator?

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暗喜
暗喜 2021-01-17 19:25

Reference http://www.careercup.com/question?id=17188673 by chetan.j9

void Insert( string s ) {
    if( IsElementPresent(s) )
        return;

    myMap[s] =          


        
2条回答
  •  傲寒
    傲寒 (楼主)
    2021-01-17 20:11

    @syam's answer is correct (+1), but I think it's useful to quote from the only authoritative source, the C++11 Standard:

    (§23.2.5/13) The insert and emplace members shall not affect the validity of references to container elements, but may invalidate all iterators to the container. The erase members shall invalidate only iterators and references to the erased elements.

    (§23.2.5/14) The insert and emplace members shall not affect the validity of iterators if (N+n) < z * B, where N is the number of elements in the container prior to the insert operation, n is the number of elements inserted, B is the container’s bucket count, and z is the container’s maximum load factor.

    (To put this in context: §23.2.5 is the section on unordered associative containers, so it applies to std::unordered_set, std::unordered_map, std::unordered_multiset and std::unordered_multimap.) This means:

    1. If you want to insert n elements into an unordered_map called hash, you can check whether

       hash.size() + n < hash.max_load_factor() * hash.bucket_count()
      

      is true. If it is false, all iterators will be invalidated during the insert. If true, iterators will remain valid.

    2. Even if iterators are invalidated in this operation, references to the elements themselves will remain valid.

    3. If you erase elements, only iterators pointing to those will be invalidated; other iterators will remain valid.

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