I\'ve playing around with recognizing the touches in an iOS Application, and I have this simple code
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent
You'd have to set recognizer.cancelsTouchesInView = false in Swift or recognizer.cancelsTouchesInView = NO; in Objective-C
recognizer.cancelsTouchesInView = false
recognizer.cancelsTouchesInView = NO;