I am trying the whole day to move an object from point A to point B smoothly, so I tried Lerp, MoveTowards
Try this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SmoothMove : MonoBehaviour
{
public float speed = 0.01f;
private Vector3 destination;
void Start()
{
destination = transform.position;
}
void Update()
{
transform.position = Vector3.Lerp(transform.position, destination, speed)
}
void SetDestination(Vector3 newPos)
{
destination = newPos;
}
}
I hope it helps you.