My initial fxml(say home.fxml
) has a lot of functionalities, hence it takes a lot of time to load completely. So to avoid the time gap between program start and
Use a Task
. You need to arrange to create the scene and update the stage on the FX Application Thread. The cleanest way is to use a Task
:
Task loadTask = new Task() {
@Override
public Parent call() throws IOException {
FXMLLoader loader = new FXMLLoader();
Parent root = loader.load(getClass().getResource("/uatreportgeneration/fxml/Home.fxml"));
return root ;
}
};
loadTask.setOnSucceeded(e -> {
Scene scene = new Scene(loadTask.getValue());
mainStage.setScene(scene);
mainStage.show();
stage.hide();
System.out.println("Stage showing");
// Get current screen of the stage
ObservableList screens = Screen.getScreensForRectangle(new Rectangle2D(mainStage.getX(), mainStage.getY(), mainStage.getWidth(), mainStage.getHeight()));
// Change stage properties
Rectangle2D bounds = screens.get(0).getVisualBounds();
mainStage.setX(bounds.getMinX());
mainStage.setY(bounds.getMinY());
mainStage.setWidth(bounds.getWidth());
mainStage.setHeight(bounds.getHeight());
System.out.println("thread complete");
});
loadTask.setOnFailed(e -> loadTask.getException().printStackTrace());
Thread thread = new Thread(loadTask);
thread.start();
Here is a SSCCE using this technique:
main.fxml:
MainController (uses the Task
approach shown above):
import java.io.IOException;
import javafx.concurrent.Task;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.stage.Stage;
public class MainController {
@FXML
private Button button ;
@FXML
private void showWindow() {
Task loadTask = new Task() {
@Override
public Parent call() throws IOException, InterruptedException {
// simulate long-loading process:
Thread.sleep(5000);
FXMLLoader loader = new FXMLLoader(getClass().getResource("test.fxml"));
Parent root = loader.load();
return root ;
}
};
loadTask.setOnSucceeded(e -> {
Scene scene = new Scene(loadTask.getValue());
Stage stage = new Stage();
stage.initOwner(button.getScene().getWindow());
stage.setScene(scene);
stage.show();
});
loadTask.setOnFailed(e -> loadTask.getException().printStackTrace());
Thread thread = new Thread(loadTask);
thread.start();
}
}
test.fxml:
TestController:
import javafx.fxml.FXML;
import javafx.scene.control.Label;
public class TestController {
@FXML
private Label label ;
@FXML
private void closeWindow() {
label.getScene().getWindow().hide();
}
}
Main application:
import java.io.IOException;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws IOException {
primaryStage.setScene(new Scene(FXMLLoader.load(getClass().getResource("main.fxml"))));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Notice that after pressing the button, you can still type in the text field during the five seconds it takes to "load" the FXML, so the UI is remaining responsive.