i have another piece for more advanced guys than me ;)
I am developing a simple flash application to create your own coat of arms. When finished creating, it would b
First, draw the image (Sprite or MovieClip, etc) into a BitmapData:
var b: BitmapData = new BitmapData(640, 480, false, 0xffffffff);
b.draw(mcToBeSaved);
Then, use e.g. as3corelib to encode the BitmapData into PNG or JPG files.
var ba: ByteArray = PNGEncoder.encode(b);
Then, for Flash 10, you can immediately get the user to save the image to a file, using FileReference's save method.