I\'m trying to use a SCNPhysicsField.linearGravityField object to affect only specific objects in my scene. The problem is, that I can\'t seem to get it to affect anything.
Set the "downGravityCatagory" bit mask on the node:
dice.categoryBitMask = downGravityCatagory;
the physics's categoryBitMask is for physics collisions only.