I\'m trying to make an key frame animation that lets a image view fly around a circle. I\'m using CGPathAddCurveToPoint
to make the key frame points. The proble
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, startPoint.x, startPoint.y);
CGPathAddQuadCurveToPoint(path, NULL,middlePoint.x, middlePoint.y,endPoint.x,endPoint.y);
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.removedOnCompletion = NO;
pathAnimation.path = path;
[pathAnimation setCalculationMode:kCAAnimationCubic];
[pathAnimation setFillMode:kCAFillModeForwards];
pathAnimation.duration = 2.0;
[viewTobemoved.layer addAnimation:pathAnimation forKey:nil];
This animation uses only one bezier point and makes a soft circle from beginning point to end point.If you want to define the curve exactly by also defining the radius of the circle you can refer to the following link
http://blog.shoguniphicus.com/2011/05/19/keyframe-animation-ios-cakeyframeanimation-objective-c/