Simple button animations

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-上瘾入骨i
-上瘾入骨i 2021-01-14 15:51

I am trying to learn .NET programming. As a part of my learning, I tried to make some effects on buttons. It is working... but not as smooth as I imagined! I

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  •  执念已碎
    2021-01-14 16:06

    When you modify a controls properties, it takes effect instantaneously. What you desire is something that is usually known as some type of fade or tweening. There might be libraries out there to do this, but if you wanted to write this yourself for fun, you can use a Timer object, and on each tick update the color.

    What you would do is set a color as the TargetColor somewhere(this is a variable or property you make up), and then start a timer that ticks maybe every 10 milliseconds. In each tick, you look at the start time, and how long has passed since then. If you want the animation to take place of a full second, then that is 1000 milliseconds. So during each tick, you look at the amount of time that has passed, maybe 200 milliseconds, then divide 200/1000 to get the fraction of time that you have gone into the animation. Then you look at a difference between the Start and Target Color, multiply that difference by the fraction, and add the result to the start color. In other words, 200 milliseconds into an animation that last 1000 milliseconds, means you are 20% into the animation. Thus you want to set the color to be whatever color is 20% from the start color towards the end color.

    There's alot you could do to refine this. Perhaps having a subclass Button control that encapsulates the timer and exposes functions/properties to track start/end color, animation transition time, etc. Most animated UI features like this let you specify how long the animation should last, and then it interpolates the inbetween states as it transitions. This is the origin of the term tweening, as it comes from transitioning from one state to another by inbetweening

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