The SCNNode take a rotation using a SCNVector4, which has an angle (w) and a magnitude how that angle applies to each axis (x, y, z). For example, to rotate 45
SCNVector4
Do you ask for rotation matrix or how to simply rotate in general? If the second is correct then for example:
[node runAction:[SCNAction rotateByX:0 y:M_PI z:0 duration:0]];