When rendering vector graphics across different platforms, SVG and the SVG path format works really great. But at the moment its my challenge to realize this on the Universa
Use XamlBindingHelper :
_path.Data = (Geometry)XamlBindingHelper.ConvertValue(typeof(Geometry), "M 0,0 L 23,0 L 31,16 L 23,31 L 0,31 Z");