I\'m trying to load .obj files that I\'ve formatted into:
vertexX vertexY vertexZ normalX normalY normalZ
and:
index1 index
The best practice in game industry is to keep all models data in binary format, so you can very fast load whole non-interleaved blocks of memory that can be represented as vertices, normals or anything else. All you need for this - make small command line tool for converting text .obj files into your own binary file.
Also: