i have one NSMutableArray
with some image url\'s. The images have sizes between 12KB to 6MB. I use AsycImageView
class and implement but when large
You're problem seems to be more of a memory usage issue than it is a performance issue.
If you really want to download image asynchronously I would recommend you use The UIImageView category from AFNetworking which has been fully tested and is very well maintained.
However here you run into memory warnings on your device (which obviously holds much less memory than your simulator which runs on your Mac).
So I would use first the static analyzer:
to see if leaks are present and then run a Leaks Instrument to track it down.
Hope this helps.