UIImageView: get transformed UIImage

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被撕碎了的回忆
被撕碎了的回忆 2021-01-14 02:06

I\'m rotating UIImageView using this:

[UIView beginAnimations:nil context:nil];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationCurve:UI         


        
3条回答
  •  不知归路
    2021-01-14 02:23

    OK, I'm answering my own question again, hopefully it will be useful for somebody in future... Coming back to CGImageRotatedByAngle as I previously said it gives almost required effect but coordinate system translation sequence must be slighly altered. And here is the way I got the desired result:

    - (CGImageRef)CGImageRotatedByAngle:(CGImageRef)imgRef angle:(CGFloat)angle {
    
        CGFloat angleInRadians = angle * (M_PI / 180);
        CGFloat width = CGImageGetWidth(imgRef);
        CGFloat height = CGImageGetHeight(imgRef);
    
        CGRect imgRect = CGRectMake(0, 0, width, height);
        CGAffineTransform transform = CGAffineTransformMakeRotation(angleInRadians);
        CGRect rotatedRect = CGRectApplyAffineTransform(imgRect, transform);
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    
        CGContextRef bmContext = CGBitmapContextCreate(NULL,
                                                       rotatedRect.size.width,
                                                       rotatedRect.size.height,
                                                       8,
                                                       0,
                                                       colorSpace,
                                                       kCGImageAlphaPremultipliedFirst);
        CGContextSetAllowsAntialiasing(bmContext, YES);
        CGContextSetShouldAntialias(bmContext, YES);
        CGContextSetInterpolationQuality(bmContext, kCGInterpolationHigh);
        CGColorSpaceRelease(colorSpace);
        CGContextTranslateCTM( bmContext, 0.5f * rotatedRect.size.width, 0.5f * rotatedRect.size.height ) ;
        CGContextRotateCTM(bmContext, angleInRadians);
        CGContextDrawImage(bmContext, CGRectMake(-imgRect.size.width* 0.5f, -imgRect.size.height * 0.5f,
                                                 imgRect.size.width,
                                                 imgRect.size.height),
                           imgRef);
        CGImageRef rotatedImage = CGBitmapContextCreateImage(bmContext);
        CFRelease(bmContext);
        [(id)rotatedImage autorelease];
    
        return rotatedImage;
    }
    

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