I\'m thinking in:
class X
def new()
@a = 1
end
def m( other )
@a == other.@a
end
end
x = X.new()
y = X.new()
x.m( y )
There have already been several good answers to your immediate problem, but I have noticed some other pieces of your code that warrant a comment. (Most of them trivial, though.)
Here's four trivial ones, all of them related to coding style:
Anyway, that's just the small stuff. The big stuff is this:
def new
@a = 1
end
This does not do what you think it does! This defines an instance method called X#new
and not a class method called X.new
!
What you are calling here:
x = X.new
is a class method called new
, which you have inherited from the Class
class. So, you never call your new method, which means @a = 1
never gets executed, which means @a
is always undefined, which means it will always evaluate to nil
which means the @a
of self
and the @a
of other
will always be the same which means m
will always be true
!
What you probably want to do is provide a constructor, except Ruby doesn't have constructors. Ruby only uses factory methods.
The method you really wanted to override is the instance method initialize
. Now you are probably asking yourself: "why do I have to override an instance method called initialize
when I'm actually calling a class method called new
?"
Well, object construction in Ruby works like this: object construction is split into two phases, allocation and initialization. Allocation is done by a public class method called allocate
, which is defined as an instance method of class Class
and is generally never overriden. It just allocates the memory space for the object and sets up a few pointers, however, the object is not really usable at this point.
That's where the initializer comes in: it is an instance method called initialize
, which sets up the object's internal state and brings it into a consistent, fully defined state which can be used by other objects.
So, in order to fully create a new object, what you need to do is this:
x = X.allocate
x.initialize
[Note: Objective-C programmers may recognize this.]
However, because it is too easy to forget to call initialize
and as a general rule an object should be fully valid after construction, there is a convenience factory method called Class#new
, which does all that work for you and looks something like this:
class Class
def new(*args, &block)
obj = alloc
obj.initialize(*args, &block)
return obj
end
end
[Note: actually, initialize
is private, so reflection has to be used to circumvent the access restrictions like this: obj.send(:initialize, *args, &block)
]
Lastly, let me explain what's going wrong in your m
method. (The others have already explained how to solve it.)
In Ruby, there is no way (note: in Ruby, "there is no way" actually translates to "there is always a way involving reflection") to access an instance variable from outside the instance. That's why it's called an instance variable after all, because it belongs to the instance. This is a legacy from Smalltalk: in Smalltalk there are no visibility restrictions, all methods are public. Thus, instance variables are the only way to do encapsulation in Smalltalk, and, after all, encapsulation is one of the pillars of OO. In Ruby, there are visibility restrictions (as we have seen above, for example), so it is not strictly necessary to hide instance variables for that reason. There is another reason, however: the Uniform Access Principle.
The UAP states that how to use a feature should be independent from how the feature is implemented. So, accessing a feature should always be the same, i.e. uniform. The reason for this is that the author of the feature is free to change how the feature works internally, without breaking the users of the feature. In other words, it's basic modularity.
This means for example that getting the size of a collection should always be the same, regardless of whether the size is stored in a variable, computed dynamically every time, lazily computed the first time and then stored in a variable, memoized or whatever. Sounds obvious, but e.g. Java gets this wrong:
obj.size # stored in a field
vs.
obj.getSize() # computed
Ruby takes the easy way out. In Ruby, there is only one way to use a feature: sending a message. Since there is only one way, access is trivially uniform.
So, to make a long story short: you simply can't access another instance's instance variable. you can only interact with that instance via message sending. Which means that the other object has to either provide you with a method (in this case at least of protected
visibility) to access its instance variable, or you have to violate that object's encapsulation (and thus lose Uniform Access, increase coupling and risk future breakage) by using reflection (in this case instance_variable_get
).
Here it is, in all its glory:
#!/usr/bin/env ruby
class X
def initialize(a=1)
@a = a
end
def m(other)
@a == other.a
end
protected
attr_reader :a
end
require 'test/unit'
class TestX < Test::Unit::TestCase
def test_that_m_evaluates_to_true_when_passed_two_empty_xs
x, y = X.new, X.new
assert x.m(y)
end
def test_that_m_evaluates_to_true_when_passed_two_xs_with_equal_attributes
assert X.new('foo').m(X.new('foo'))
end
end
Or alternatively:
class X
def m(other)
@a == other.instance_variable_get(:@a)
end
end
Which one of those two you chose is a matter of personly taste, I would say. The Set
class in the standard library uses the reflection version, although it uses instance_eval
instead:
class X
def m(other)
@a == other.instance_eval { @a }
end
end
(I have no idea why. Maybe instance_variable_get
simply didn't exist when Set
was written. Ruby is going to be 17 years old in February, some of the stuff in the stdlib is from the very early days.)