Are there any libraries for inter-process communication (IPC) between a .NET application and a native C++ application?
A simple (though limited) IPC mechanism is the WM_COPYDATA message
You can easily use it to transmit a struct to a native application.
I use the following helper class :
public static class CopyDataHelper
{
[StructLayout(LayoutKind.Sequential)]
public struct COPYDATASTRUCT
{
private int _dwData;
private int _cbData;
private IntPtr _lpData;
public int DataId
{
get { return _dwData; }
set { _dwData = value; }
}
public int DataSize
{
get { return _cbData; }
}
public IntPtr Data
{
get { return _lpData; }
}
public void SetData(T data) where T : struct
{
int size = Marshal.SizeOf(typeof(T));
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(data, ptr, true);
_lpData = ptr;
_cbData = size;
}
public T GetData() where T : struct
{
return (T)Marshal.PtrToStructure(_lpData, typeof(T));
}
}
[DllImport("User32.dll")]
private static extern bool SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, ref COPYDATASTRUCT lParam);
public const int WM_COPYDATA = 0x004A;
public static bool Send(IntPtr fromHwnd, IntPtr toHwnd, int dataId, T data) where T : struct
{
IntPtr ptr = IntPtr.Zero;
try
{
COPYDATASTRUCT cds = new COPYDATASTRUCT();
cds.DataId = dataId;
cds.SetData(data);
return SendMessage(toHwnd, WM_COPYDATA, fromHwnd, ref cds);
}
finally
{
if (ptr != IntPtr.Zero)
Marshal.FreeHGlobal(ptr);
}
}
public static COPYDATASTRUCT Receive(Message msg)
{
if (msg.Msg != WM_COPYDATA)
throw new ArgumentException("This is not a WM_COPYDATA message");
COPYDATASTRUCT cds = (COPYDATASTRUCT)msg.GetLParam(typeof(COPYDATASTRUCT));
return cds;
}
}
To catch the WM_COPYDATA message, you need to override WndProc
:
protected override void WndProc(ref Message msg)
{
if (msg.Msg == CopyDataHelper.WM_COPYDATA)
{
CopyDataHelper.COPYDATASTRUCT cds = CopyDataHelper.Receive(msg);
if (cds.DataId == myDataId)
{
MyData data = cds.GetData();
msg.Result = DoSomething(data);
return;
}
}
base.WndProc(ref msg);
}