For an online game (MMORPG) I want to create characters (players) with random strength values. The stronger the characters are, the less should exist of this sort.
E
generate a random number between 0 and 40000, if its between 0 and 12000, assign strength 1, between 12000 and 22500 assign 2 etc.
Edit: for progressive values between 0 and 10 use the square root of a random number between 0 and 100, then substract if from 10
For results between 1.1 and 9.9 the formula would be in pseudocode)
strength = 10 - sqrt(rand(1..79))