ContentLoadException in MonoGame

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夕颜
夕颜 2021-01-13 19:29

I\'ve been trying load a texture in MonoGame using Xamarin Studio. My code is set up as below :

#region Using Statements
using System;

using Microsoft.Xna.F         


        
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  •  悲哀的现实
    2021-01-13 20:10

    Move Content folder to Assets and for each resource file set the 'Build action' to 'AndroidAsset' and set 'Copy to output directory' to 'Copy if newer'.

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