I would like to have a transparency effect from an image, for now I just test with a torus, but the shader does not seem to work with alpha. From what I understood from this
Adding transparency can be quite easily done in the SCNShadable
Surface or Fragment entry point
#pragma transparent
#pragma body
_surface.diffuse.a = 0.5;
#pragma transparent
#pragma body
_output.color.a = 0.5;