I am trying to wrap my mind around an issue (eluded to in this question). The context is: turn-based game, developed with cocos2d version 2.0, obj-c, no ARC, currently prepp
Educated guess: IOAccelResource could be used by UIAccelerometer. It certainly sounds like an accelerometer I/O kind of thing.
Since UIAccelerometer is deprecated in iOS 7 but still used by cocos2d perhaps there's an issue there Apple didn't catch or care about. Just for testing try to remove any UIAccelerometer reference from cocos2d to see if this goes away. Release builds should not affect Instruments memory monitoring, and an archive build is simply a release build from the code perspective.