I have an app that changes the pitch of the audio when the pitch button is selected, now i am using installTapOnBus
to save the file but this method gets invoca
Actually we made mistake in the settings of Output Audio File. The output audio file processing format should be same like as the input file(which u put effect or pitch).
And the Output file format should be in the wav or caf format. This format only save to the output audio file.
- (IBAction)save_it_after_changes:(id)sender
{
engine = [[AVAudioEngine alloc] init];
audio_player_node= [[AVAudioPlayerNode alloc] init];
[engine attachNode:audio_player_node];
[self setupEQ];
AVAudioMixerNode *mixerNode = [engine mainMixerNode];
[engine connect:audio_player_node to:unitEq format:audioFile.processingFormat];
[engine connect:unitEq to:mixerNode format:audioFile.processingFormat];
NSError *error12;
[engine startAndReturnError:&error12];
if (!error12)
{
NSLog(@"Engine = %@",engine);
[audio_player_node scheduleFile:audioFile atTime:nil completionHandler:nil];
NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init];
[recordSetting setValue :[NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey];
[recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey];
[recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];
[recordSetting setValue :[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey];
[recordSetting setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey];
[recordSetting setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey];
NSError *error;
outputFile = [[AVAudioFile alloc] initForWriting:[self testFilePathURL] settings:recordSetting error:&error];
NSLog(@"outputfile = %@",outputFile);
if (error)
{
NSLog(@"outputFile error = %@",error);
}
else
{ //(AVAudioFrameCount)audioFile.length
[audio_player_node installTapOnBus:0 bufferSize:8192 format:audioFile.processingFormat block:^(AVAudioPCMBuffer *buffer, AVAudioTime *when) {
NSLog(@"Buffer Size = %@",buffer);
NSLog(@"when = %lld",when.sampleTime);
NSLog(@"outputfile length = %lli",outputFile.length);
NSLog(@"input file length = %lld",audioFile.length);
if (outputFile.length 0) ? [paths objectAtIndex:0] : nil;
return basePath;
}
//------------------------------------------------------------------------------
- (NSURL *)testFilePathURL
{
return [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/test.caf",
[self applicationDocumentsDirectory]]];
}
Please play the file after successfully saved. It works for me. check it out.
Please refer below link, I get more from here, Can I use AVAudioEngine to read from a file, process with an audio unit and write to a file, faster than real-time?
refer this sample project. It is what we are looking for https://github.com/VladimirKravchenko/AVAudioEngineOfflineRender