I am using OpenGL to do some GPGPU computations through the combination of one vertex shader and one fragment shader. I need to do computations on a image at different scale
try:
glGenerateMipmapEXT(GL_TEXTURE_2D);
after you bind the texture. (And before doing the rendering of course)
The glTexParameteri-GL_GENERATE_MIPMAP is deprecated I think... MfG Digi
glTexParameteri-GL_GENERATE_MIPMAP