3ds max object to opengl

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情书的邮戳
情书的邮戳 2021-01-12 15:41

I am trying to assemble a scene in opengl, using already made objects. The problem is that the object are in .max format and have no external textures. How could I import my

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  •  醉梦人生
    2021-01-12 16:23

    If I remember correctly, the 3ds file does not store the vertex normals so you will probably have to calculate them yourself somehow or otherwise it will use the normal of the face itself which is will be quite ugly.

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