I am trying to assemble a scene in opengl, using already made objects. The problem is that the object are in .max format and have no external textures. How could I import my
Another option could be Assimp, an open source asset import library for C or C++, which seems like a pretty good way to get 3DS assets into an opengl program. It'd be especially useful if you want it for skeletal animations, and supports embedded textures. Though at this point, this answer may be less for you than it is for other people coming across this question.