3ds max object to opengl

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情书的邮戳
情书的邮戳 2021-01-12 15:41

I am trying to assemble a scene in opengl, using already made objects. The problem is that the object are in .max format and have no external textures. How could I import my

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  •  有刺的猬
    2021-01-12 16:13

    You might want to check out lib3ds which will parse the 3ds binary format for you and give you access to all of the objects properties. I think Autodesk also has their own toolkit for doing this.

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