I am trying to create sort of a radar. Radar is VisualCollection that consists of 360 DrawingVisual\'s (which represent radar beams). Radar is placed on Viewbox.
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while (Environment.TickCount - beginTime < delay) { } delay += deltaDelay;
The sequence above blocks the thread. Use instead "await Task.Delay(...)" which doesn't block the thread like its counterpart Thread.Sleep(...).