I have the following code
//Point.h
#define WIDTH 8
#define HEIGHT 8
typedef struct Point
{
char x;
char y;
} Point;
//Board.c
#include
The C and C++ standards allows the character type char to be signed or unsigned, depending on the platform and compiler. Most systems, including x86 GNU/Linux and Microsoft Windows, use signed char, but those based on PowerPC and ARM processors typically use unsigned char.(29) This can lead to unexpected results when porting programs between platforms which have different defaults for the type of char.