I wanted to draw a line using CGContext and what I have so far is:
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(con
These two lines are responsible for the start and end points:
CGContextMoveToPoint(context, 10, 10); // This sets up the start point
CGContextAddLineToPoint(context, 100, 50); // This moves to the end point.
By adjusting these two x, y points you can adjust the line. The length of the line depends on the start and end points.
Following on from psoft's answer - here's a basic example project of drawing, including creating a path and stroking it.
This is explained in more detail with more sample code in the Quartz 2D guide for paths.