When I try to use mipmap filtering in LibGDX, none of the images appear.
I\'m new to LibGDX, and I have a simple 2d scene with three rotating, scaled circles. In
Just like Mitesh said in his answer mipmaps filters doesn't work because you are not telling Libgdx to generate mipmaps.
if you are using assets manager the code will be something like this
TextureParameter param = new TextureParameter();
param.genMipMaps = true; // enabling mipmaps
manager.load("path/to/texfile.png", Texture.class, param);
Texture tex = manager.get("path/to/texfile.png", Texture.class);
tex.setFilter(TextureFilter.MipMap, TextureFilter.Nearest);