I\'m making some 3D text using WebGL, three.js, and THREE.TextGeometry. It\'s working fine so far. I\'m able to create a single line o
WebGL
three.js
THREE.TextGeometry
Following up on the previous post. You can also break lines with \n and text geometry will respect it. This however, doesn't solve the "html-like wrapping"
\n
i.e
let text = `first line. \n second line. \n third line.`;