I\'m making some 3D text using WebGL, three.js, and THREE.TextGeometry. It\'s working fine so far. I\'m able to create a single line o
WebGL
three.js
THREE.TextGeometry
The API for three.js is pretty low-level. I do not believe this is possible in general. One way you can work around this is to produce multiple TextGeometry instances, one per line, and manually position them at different y coordinates.