I am developing a scene with SceneKit. I have a main node with a subnode:
// Main node SCNNode* planet = [SCNNode node]; planet.geometry = [SCNSphere sphereW
The node's position won't change due to physics, that is why you aren't seeing it change. You need to call the node's presentationNode to get the position of the node as it is presented onscreen:
node.presentationNode.position