Using immutable objects has become more and more common, even when the program at hand is never meant to be ran in parallel. And yet we still use getters, which require 3 li
I'd say this is actually language-dependent. If you'll excuse me I'll talk about C# a bit, since I think it'll help answer this question.
I'm not sure if you're familiar with C#, but its design, tools, etc. are very intuitive and programmer-friendly.
One feature of C# (which also exists in Python, D, etc.) that helps this is the property; a property is basically a pair of methods (a getter and/or a setter) which, on the outside, look just like an instance field: you can assign to it and you can read from it just like an instance variable.
Internally, of course, it's a method, and it can do anything.
But C# data types also sometimes have GetXYZ() and SetXYZ() methods, and sometimes they even expose their fields directly... and that begs the question: how do you choose which to do when?
Microsoft has a great guideline for C# properties and when to use getters/setters instead:
Properties should behave as if they are fields; if the method cannot, it should not be changed to a property. Methods are better than properties in the following situations:
- The method performs a time-consuming operation. The method is perceivably slower than the time that is required to set or get the value of a field.
- The method performs a conversion. Accessing a field does not return a converted version of the data that it stores.
- The
Get
method has an observable side effect. Retrieving the value of a field does not produce any side effects.- The order of execution is important. Setting the value of a field does not rely on the occurrence of other operations.
- Calling the method two times in succession creates different results.
- The method is static but returns an object that can be changed by the caller. Retrieving the value of a field does not allow the caller to change the data that is stored by the field.
- The method returns an array.
Notice that the entire goal of these guidelines is to make all properties look like fields externally.
So the only real reasons to use properties instead of fields would be:
Now let's get back to Java/C++, and immutable data types.
Which of those points apply to our scenario?
Now Java and C++ don't have properties, but methods take their place -- and so the advice above still applies, and the rule for languages without properties becomes:
The important point to realize is that none of this is philosophical; all these guides are all based on what the programmer expects. Obviously, the goal at the end of the day is to (1) get the job done, and (2) keep the code readable/maintainable. The guide above has been found to be helpful in making this happen -- and your goal should be to do whatever suits your fancy that will make that happen.