I am making a chessboard in javascript. The chessboard\'s squares (buttons) were originally designed to be 60px by 60px, but now they are 40px by 40px.
There are different options for how to do this, but if it was me, I'd physically resize the actual image files to maintain optimal control over the image quality. If there are a lot of files, and this would be time consuming to do in Photoshop (or whatever image editor you use), then use your favourite scripting language paired with something like ImageMagick and let the computer do what it does best ;)
Use CSS3 background-size
as mentioned by Juicy Scripter. Note that background-size
is, however, a newer CSS attribute which won't work in older browsers (like < IE 8) and may require vendor prefixes in other browsers.
Load the chess piece image with an actual img
tag and change the width of that html element (downside is this will probably cause reflows that might slow down page rendering or cause flickering or other undesirable weirdness). You'll probably need to use different positioning techniques (like position
, z-index
, etc.) depending on your implementation.
Just make the images physically smaller. I think this is, in the end, the best (albeit the most time-consuming) option as it will allow you to retain maximum control over the quality of the images. Different browsers may unpredictably resize the images in different ways (depending on how they handle resizing), whereas if you resize them yourself, you're guaranteed that the images are presented in the way you intend.